- TX(path="\Brett.jpeg"|name=tx1)
- OB(Vshader|name=shd1)
- {
- // Vertexshader
- }
- OB(Fshader|name=shd1)
- {
- // Fragmentshader
- }
- OB(static)
- VX{[-10|-10|-10] [ -8| -8|-10] [ 8| -8|-10] [ 10|-10|-10](QD|CL)}//z4,unten
- VM{[0,0|0,0|1,0|1,0][0,0|0,4|1,0|1,0][0,0|0,4|1,0|1,0][0,0|0,0|1,0|1,0]}
- VX{[ -8| -8| -8] [ -8| -8|-10] [ 8| -8|-10] [ 8| -8| -8](QD|CL)}//z34,uTop
- VM{[0,4|0,8|1,0|1,0][0,0|0,0|1,0|1,0][0,0|0,0|1,0|1,0][0,4|0,8|1,0|1,0]}
- VX{[ -8| -8| -8] [ -8|-10| -8] [ 8|-10| -8] [ 8| -8| -8](QD|CL)}//z3,unten
- VM{[0,4|0,8|1,0|1,0][0,0|0,4|1,0|1,0][0,0|0,4|1,0|1,0][0,4|0,8|1,0|1,0]}
- VX{[-10|-10|-10] [ -8|-10| -8] [ 8|-10| -8] [ 10|-10|-10](QD|CL)}//z34,uBottom
- VM{[0,0|0,0|1,0|1,0][0,0|0,4|1,0|1,0][0,0|0,4|1,0|1,0][0,0|0,0|1,0|1,0]}
- MS(glow=true|shader=shd1)