- function LoadOpenGL(opengldll:string='opengl32.dll'):boolean;
- begin
- result:=true;
- if OpenGLDLLHandle<>0 then UnloadOpenGL;
- OpenGLDLLHandle:=LoadLibrary(pchar(opengldll));
- wglGetProcAddress:=GetProcAddress(OpenGLDLLHandle,'wglGetProcAddress');
- ...
Opengl 1.5Moderator: DGL-Team
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