- uniform sampler2D Texture0;
- uniform sampler2D Texture1;
- void main(){
- vec4 data0 = texture2D(Texture0,vec2(gl_TexCoord[0]));
- vec4 data1 = texture2D(Texture1,vec2(gl_TexCoord[0]));
- // ...Daten modifizieren...
- data0.x = data0.x * gl_Color.r * 10;
- data1.x = data0.x;
- gl_FragData[0] = data0;
- gl_FragData[1] = data1;
- }