- void keyboard(unsigned char ukey, int x, int y) {
- if(ukey==key.forward) {
- move.eyeZ-=move.units;
- return;
- }
- if(ukey==key.backyard) {
- move.eyeZ+=move.units;
- return;
- }
- if(ukey==key.turnright) {
- return;
- }
- if(ukey==key.turnleft) {
- return;
- }
- if(ukey==key.strafeleft) {
- move.eyeX-=move.units;
- move.lookX-=move.units;
- return;
- }
- if(ukey==key.straferight) {
- move.eyeX+=move.units;
- move.lookX+=move.units;
- return;
- }
- if(ukey==key.jump) {
- return;
- .....