- planet = gl.glGenLists(1);
-
- gl.glNewList(planet,GL_COMPILE);
- gl.glBegin(GL_POLYGON);
- gl.glColor3f(1.0f, 0.0f, 0.0f); //Red
- gl.glVertex3f(0.0f, 1.0f, 0.0f); //Top Of Triangle (Front)
- gl.glColor3f(0.0f, 1.0f, 0.0f); //Green
- gl.glVertex3f(-1.0f, -1.0f, 1.0f); //Left Of Triangle (Front)
- gl.glColor3f(0.0f, 0.0f, 1.0f); //Blue
- gl.glVertex3f(1.0f, -1.0f, 1.0f); //Right Of Triangle (Front)
- gl.glColor3f(1.0f, 0.0f, 0.0f); //Red
- gl.glVertex3f(0.0f, 1.0f, 0.0f); //Top Of Triangle (Right)
- gl.glColor3f(0.0f, 0.0f, 1.0f); //Blue
- gl.glVertex3f(1.0f, -1.0f, 1.0f); //Left Of Triangle (Right)
- gl.glColor3f(0.0f, 1.0f, 0.0f); //Green
- gl.glVertex3f(1.0f, -1.0f, -1.0f); //Right Of Triangle (Right)
- gl.glColor3f(1.0f,0.0f,0.0f); //Red
- gl.glVertex3f(0.0f, 1.0f, 0.0f); //Top Of Triangle (Back)
- gl.glColor3f(0.0f, 1.0f, 0.0f); //Green
- gl.glVertex3f(1.0f, -1.0f, -1.0f); //Left Of Triangle (Back)
- gl.glColor3f(0.0f, 0.0f, 1.0f); //Blue
- gl.glVertex3f(-1.0f, -1.0f, -1.0f); //Right Of Triangle (Back)
- gl.glColor3f(1.0f, 0.0f, 0.0f); //Red
- gl.glVertex3f(0.0f, 1.0f, 0.0f); //Top Of Triangle (Left)
- gl.glColor3f(0.0f, 0.0f, 1.0f); //Blue
- gl.glVertex3f(-1.0f, -1.0f, -1.0f); //Left Of Triangle (Left)
- gl.glColor3f(0.0f, 1.0f, 0.0f); //Green
- gl.glVertex3f(-1.0f, -1.0f, 1.0f); //Right Of Triangle (Left)
- gl.glEnd();
- gl.glEndList();