- procedure glInit();
 - begin
 - glEnable(GL_TEXTURE_2D);
 - glShadeModel(GL_SMOOTH);
 - glClearColor(0.0, 0.0, 0.0, 0.5);
 - glClearDepth(1.0);
 - glEnable(GL_DEPTH_TEST);
 - glDepthFunc(GL_LEQUAL);
 - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
 - glClearColor(0,0,0,0);
 - glOrtho(0,640,0,480, 0,128);//<===Dieses dingens
 - sorgt doch für die 2d perspektive, oder??
 - glEnable(GL_ALPHA_TEST);
 - glAlphaFunc(GL_GREATER, 0.1);
 - texload;
 - end;
 
