- GraphicDevice:=GetDC(AForm.Handle); // Initalisierung von Open GL auf der Form.
- //RenderingContext:=CreateRenderingContextVersion(GraphicDevice,[opDoubleBuffered],3,0,false,32,24,0,0,0,0);
- RenderingContext:=CreateRenderingContext(GraphicDevice,//Device Contest
- [opDoubleBuffered], //Optionen
- 32, //ColorBits
- 24, //ZBits
- 0, //StencilBits
- 0, //AccumBits
- 0, //AuxBuffers
- 0); //Layer
- ActivateRenderingContext(GraphicDevice, RenderingContext);