- void renderScene()
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45.0, gEnv.AppInfo->GetClientWidth() / gEnv.AppInfo->GetClientHeight(), 0.1, 10000);
- gEnv.Camera->Update();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gEnv.Terrain->RenderWaterMap();
- gEnv.Terrain->Draw();