- for i = 0 to VertexAnzahl do
- vertex = getVertexFromVBO(i)
- glBegin(GL_QUADS)
- glVertex3f(vertex.x-0.5,vertex.y-0.5,0)
- glVertex3f(vertex.x-0.5,vertex.y+0.5,0)
- glVertex3f(vertex.x+0.5,vertex.y+0.5,0)
- glVertex3f(vertex.x+0.5,vertex.y-0.5,0)
- glEnd()
VBO GPU-seitig manuell auslesenModerator: DGL-Team
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