- private void GenVBOWoundTube()
- {
- GL.GenBuffers(1, out this.myBufferHandle);
- GL.BindBuffer(BufferTarget.ArrayBuffer, this.myBufferHandle);
- GL.BufferData<Vector3d>(BufferTarget.ArrayBuffer,
- new IntPtr(this.tubeVBO.Count * sizeof(double) * 3),
- this.tubeVBO.ToArray(),
- BufferUsageHint.DynamicDraw);
- }