- if (this.controlPointsArrayNurbBotRight != null)
- {
- GL.Map2(MapTarget.Map2Vertex3, 0.0, 1.0, 3, 3, 0.0, 1.0, 9, this.controlPointsListNurbBotRight.Count, ref this.controlPointsArrayNurbBotRight[0, 0, 0]);
- GL.MapGrid2(10, 0.0, 1.0, 10, 0.0, 1.0);
- GL.EvalMesh2(MeshMode2.Fill, 0, 10, 0, 10);
- }