- glGenTextures(1, @Fimage);
- glBindTexture(GL_TEXTURE_2D, fimage);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, nw, nh, 0, GL_RGBA, GL_UNSIGNED_BYTE, @FRohdaten[0][0]);