- // entity 0
- {
- "classname" "worldspawn"
- // brush 0
- {
- ( 128 128 -64 ) ( -128 128 -64 ) ( -128 -192 -64 ) base_wall/atech2_c 0 0 0 0.500000 0.500000 0 0 0
- ( -128 -192 64 ) ( -128 128 64 ) ( 128 128 64 ) base_wall/atech2_c 0 0 0 0.500000 0.500000 0 0 0
- ( -120 -128 8 ) ( 136 -128 8 ) ( 136 -128 0 ) base_wall/atech2_c 0 0 0 0.500000 0.500000 0 0 0
- ( 128 -192 8 ) ( 128 128 8 ) ( 128 128 0 ) base_wall/atech2_c 0 0 0 0.500000 0.500000 0 0 0
- ( 128 128 8 ) ( -128 128 8 ) ( -128 128 0 ) base_wall/atech2_c 0 0 0 0.500000 0.500000 0 0 0
- ( -128 128 8 ) ( -128 -192 8 ) ( -128 -192 0 ) base_wall/atech2_c 0 0 0 0.500000 0.500000 0 0 0
- }
- }