- ...
- glVertex3f(4,-3,0);
- glVertex3f(-4,-3,0);
- glVertex3f(-4,-2,0);
- GLEnd();
- glpushmatrix();
- menuf.ini_button;
- glpopmatrix();
- //if drueber.button_start then
- if selected_obj = 1 then
- gltranslatef(0,0,-0.07);
- menuf.Draw_Button(0,0,0.6,'Spielen', game_menu.spielen);
- glpushmatrix();
- if drueber.button_close then
- gltranslatef(0,0,-0.07);
- menuf.Draw_Button(0,0.3,0.6,'Beenden', game_menu.beenden);
- glEnable(GL_CULL_FACE);
- glpopmatrix;
- END;