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Rendering Transparent Faces
https://delphigl.com/forum/viewtopic.php?f=19&t=9294
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Autor:  Stucuk [ Fr Jun 25, 2010 23:31 ]
Betreff des Beitrags:  Rendering Transparent Faces

Im wondering if there are any methods other than sorting all the faces before rendering them to get transparent faces to render correctly, which also works with PBuffers.

What Doesn't Work:
* GL_SAMPLE_ALPHA_TO_COVERAGE (PBuffers can't have multisampling)
* NVidia SDK (v9.5) Order-Independent Transparency Demo 2 (Too Slow)

Autor:  sharkman [ Sa Jun 26, 2010 12:26 ]
Betreff des Beitrags:  Re: Rendering Transparent Faces

as far as i know, the only other methods are:

sorting the pixels with depth peeling which is slow slow due to the multiple renderpasses needed,

ray tracing, which is even slower,

using additive blending only, which isnĀ“t a good solution eigther.

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