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Rendering Transparent Faces https://delphigl.com/forum/viewtopic.php?f=19&t=9294 |
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Autor: | Stucuk [ Fr Jun 25, 2010 23:31 ] |
Betreff des Beitrags: | Rendering Transparent Faces |
Im wondering if there are any methods other than sorting all the faces before rendering them to get transparent faces to render correctly, which also works with PBuffers. What Doesn't Work: * GL_SAMPLE_ALPHA_TO_COVERAGE (PBuffers can't have multisampling) * NVidia SDK (v9.5) Order-Independent Transparency Demo 2 (Too Slow) |
Autor: | sharkman [ Sa Jun 26, 2010 12:26 ] |
Betreff des Beitrags: | Re: Rendering Transparent Faces |
as far as i know, the only other methods are: sorting the pixels with depth peeling which is slow slow due to the multiple renderpasses needed, ray tracing, which is even slower, using additive blending only, which isnĀ“t a good solution eigther. |
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