DGL
https://delphigl.com/forum/

Anti-aliasing with GL_POLYGON_SMOOTH
https://delphigl.com/forum/viewtopic.php?f=19&t=6686
Seite 1 von 1

Autor:  dpm_dpmartin [ Mi Jun 20, 2007 13:01 ]
Betreff des Beitrags:  Anti-aliasing with GL_POLYGON_SMOOTH

Has anyone ever got this to work as they might expect? I have tried to follow stuff I've uncovered about enabling GL_BLEND, enabling GL_POLYGON_SMOOTH and disabling GL_DEPTH_TEST but nothing really appropriate seems to ever happen, i.e. I can't see my polygon edges get any smoother at all and other issues relating to disabling of GL_DEPTH_TEST means the whole scene looks really bad.

I have included a simple example here, and wonder if anyone might understand how to get some form of anti-aliasing working... my main aim is to anti-alias textures that are displayed at an angle, to remove the jagged edges with the background, but I thought I'd start with polygon anti-aliasing, so see if I could make progress... seems that I can't.

Dateianhänge:
Example.zip [6.11 KiB]
436-mal heruntergeladen

Seite 1 von 1 Alle Zeiten sind UTC + 1 Stunde
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/