- P := {Normalize2}(RenderVerts[rendervertno].Position);
- RenderVerts[rendervertno].TextureCoord.X := (TexInfo[Faces[x].TexInfo].TextureVects[0][0] * P.X + TexInfo[Faces[x].TexInfo].TextureVects[0][1] * P.Y + TexInfo[Faces[x].TexInfo].TextureVects[0][2] * P.Z) + TexInfo[Faces[x].TexInfo].TextureVects[0][3];
- RenderVerts[rendervertno].TextureCoord.Y := (TexInfo[Faces[x].TexInfo].TextureVects[1][0] * P.X + TexInfo[Faces[x].TexInfo].TextureVects[1][1] * P.Y + TexInfo[Faces[x].TexInfo].TextureVects[1][2] * P.Z) + TexInfo[Faces[x].TexInfo].TextureVects[1][3];