- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_NORMAL_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, lSubMesh.Vertices);
- glNormalPointer(GL_FLOAT,0,lSubMesh.Normals);
- glTexCoordPointer(3,GL_FLOAT,0,lSubMesh.TexCoords);
- glDrawElements(GL_TRIANGLES,Length(lSubMesh.Indices),GL_UNSIGNED_INT,lSubMesh.Indices);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_VERTEX_ARRAY);