- Flags : Cardinal = 0;
DGL https://delphigl.com/forum/ |
|
Object Pascal port of "Managing Game States in C++" https://delphigl.com/forum/viewtopic.php?f=19&t=3968 |
Seite 1 von 1 |
Autor: | cragwolf [ Sa Mär 26, 2005 02:48 ] |
Betreff des Beitrags: | Object Pascal port of "Managing Game States in C++" |
This is somewhat off-topic, but seeing as though many of us learn OpenGL to fulfill our desire to program 3D games, I hope no one will mind. I have ported to object pascal the source code accompanying this article: "Managing Game States in C++" by Tony Lewis http://tonyandpaige.com/tutorials/game1.html You can download my port from here: http://www.urbanaustralia.org/cragwolf/ ... pas.tar.gz (23 KB) I have only tested it with FPC v1.9.8 and JEDI_SDL v1.0 (Beta 1) on Linux. But I see no reason why it shouldn't work on Windows with FPC or Delphi (perhaps with a few small changes). I compile it with: fpc -Sd -ostateman main.dpr If you have any questions about it, just email me. |
Autor: | KidPaddle [ Sa Mär 26, 2005 09:12 ] |
Betreff des Beitrags: | |
To work with Delphi, you have to change two small things. First, add {APPTYPE CONSOLE} to main.dpr, or you get an in/out error, cause WriteLn without file parameter is only allowed in console applications. Second, in file gameengine.pas, line 230: Code:
Code:
Grettings KidPaddle |
Autor: | cragwolf [ So Mär 27, 2005 11:35 ] |
Betreff des Beitrags: | |
Thanks. |
Seite 1 von 1 | Alle Zeiten sind UTC + 1 Stunde |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |