Im going to remake the menu system i made for Helios and i was wondering if anyone would be interested in the menu system im going to make being open source. The menu system will be an emulation of the Q3 familys menu's (tho Q3 never had a menu system, it was all programmed into the exe if im correct) just like helios's was.
The good thing about the Q3 familys menu system is that its in text format, and is easy to read by humans.
Code: menuDef { name "mainMenu" fullScreen 1 // MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 1 // Visible on open focusColor 1 1 1 1 // Focus color for text and items descX 375 descY 425 descScale .8 descColor .235 .882 .847 1 // Focus color for text and items descAlignment ITEM_ALIGN_CENTER onOpen { exec "music music/cairn_bay/impbasee_explore" ; setfocus newgamebutton } Etc.....
Below is a pic showing what Helios' could do, and what the new one should be able to do better.
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Dateikommentar: These show some of the errors that are in Helios's emulation.
Top is the rtcw main menu. You can see 2 noticable errors. the blue at the left side and the blue in the middle.
the bottom is the quitcredit screen, you can notice the text isn't aligned
menus2.jpg [200.17 KiB]
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Dateikommentar: Top one is the play menu from RTCW, compleate with ROQ background
The bottom one is from JK2's main menu, the @menu things point to text files, tho i never got round to make it swap the text names for the actual text (its cos it supports multipul langu
menus.jpg [168.35 KiB]
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