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opengl with freepascal on mac os x? https://delphigl.com/forum/viewtopic.php?f=19&t=3761 |
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Autor: | noeska [ So Feb 06, 2005 11:03 ] |
Betreff des Beitrags: | opengl with freepascal on mac os x? |
I am wondering if it is already possible to use opengl with freepascal on mac os x? Is there a template available? |
Autor: | BTierens [ Mi Feb 09, 2005 18:26 ] |
Betreff des Beitrags: | |
Yes, it is possible. I never tried it but there is a screenshot that show jedi-sdl with FreePascal using OpenGL on MacOS X. You could use the gl and glu headers probably. ![]() |
Autor: | Gast [ Do Feb 10, 2005 14:06 ] |
Betreff des Beitrags: | |
Yes its possible and not so difficult if you use SDL. I use one Unit that implement the SDL code and this i can compiler under linux(fedora c3),windows(XP,2k) and Mac OS X(tested by a friend). You can implement SDL for Window and Input,SDL-Image for Textureloading,OpenAL for Sound and the rest is you opengl code. So you have only one problem you need many libs. by TAK2k4 |
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