To make the car go any distance with Torq u need it to be around 25000 and the wheels spin like mad.
the only thing that i can find that has anything to do with force is here:
Code: procedure PhysicsApplyGravityForce(const Body : PNewtonBody); cdecl; var mass : Single; Ixx : Single; Iyy : Single; Izz : Single; Force : TVector3f; begin NewtonBodyGetMassMatrix(Body, @mass, @Ixx, @Iyy, @Izz); Force := V3(0, Mass * -19.8, 0); NewtonBodySetForce(Body, @Force); end;
and thats just so it has gravity.
Iv played with basicaly every value, nothing seems to give any good results.
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