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Project Helios : Model Viewer v2.0 [Source]
https://delphigl.com/forum/viewtopic.php?f=19&t=3662
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Autor:  Stucuk [ Mi Jan 12, 2005 07:35 ]
Betreff des Beitrags:  Project Helios : Model Viewer v2.0 [Source]

Note: The NoN-Helios version can't load MD3's (since its missing the MD3 source files)

Below is the source code to my model viewer. It can load and render MD5mesh files (animation isn't supported at this time). Bumpmapping is done using Sascha Willems shaders which can be found Here (required for bumpmapping to work. You also need a GFX card that supports Vertex and Fragment Programs)

Usage:

Once compiled the exe needs to be placed into a directory that holds Doom3's unpacked Pk4 files. (it should be placed in the dir that holds the following folders: textures, materials, etc).


Source Code Attachment below the large pic.

Dateianhänge:
player.md5mesh_updown.jpg [238.38 KiB]
76-mal heruntergeladen
HeliosModel.zip [152.78 KiB]
334-mal heruntergeladen

Autor:  Flash [ Mi Jan 12, 2005 14:03 ]
Betreff des Beitrags: 

Looks fine. Maybe the bumpeffekt is to heavy in the face. But over all it looks good.

Autor:  La Boda [ Do Jan 13, 2005 19:43 ]
Betreff des Beitrags: 

Really nice work. But i cant compile the source because my Delphi hasn`t got some libraries you use. So can you please post an Exe? Then I could watch it in realtime 8)

Autor:  Stucuk [ Fr Jan 14, 2005 14:13 ]
Betreff des Beitrags: 

Thx

To compile the program you need to install:

SynEdit By Michael Hieke
Url: http://synedit.sourceforge.net

Unihighlighter By Vitaly Nevzorov and Kirill Burtsev
Url: http://www.delphist.com/UniHighlighter.html

Id have left the exe in he zip, but this forum only allows 250kb attachments. the exe is 887kb and 437kb in a zip...... evil forum!

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