// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -200 216 264 ) ( -200 208 264 ) ( -200 208 256 ) chateau/wood_c06 -48 144 0 0.500000 0.500000 0 0 0
( 8 224 264 ) ( -200 224 264 ) ( -200 224 256 ) chateau/wood_c06 16 144 0 0.500000 0.500000 0 0 0
( 136 88 264 ) ( 136 96 264 ) ( 136 96 256 ) chateau/wood_c06 -48 144 0 0.500000 0.500000 0 0 0
( -88 -104 264 ) ( 120 -104 264 ) ( 120 -104 256 ) chateau/wood_c06 16 144 0 0.500000 0.500000 0 0 0
( -200 208 264 ) ( -200 216 264 ) ( 8 216 264 ) chateau/wood_c06 16 48 0 0.500000 0.500000 0 0 0
( 8 216 256 ) ( -200 216 256 ) ( -200 208 256 ) chateau/wood_c06 16 48 0 0.500000 0.500000 0 0 0
}
// brush 1
{
( -704 384 -8 ) ( -824 384 -8 ) ( -824 256 -8 ) chateau/marblefloor_c04 -16 128 0 0.500000 0.500000 0 0 0
( -824 256 0 ) ( -824 384 0 ) ( -704 384 0 ) chateau/marblefloor_c04 -16 128 0 0.500000 0.500000 0 0 0
( -392 64 0 ) ( -272 64 0 ) ( -272 64 -8 ) chateau/marblefloor_c04 -16 0 0 0.500000 0.500000 0 0 0
( -192 72 0 ) ( -192 200 0 ) ( -192 200 -8 ) chateau/marblefloor_c04 -128 0 0 0.500000 0.500000 0 0 0
( -704 384 0 ) ( -824 384 0 ) ( -824 384 -8 ) chateau/marblefloor_c04 -16 0 0 0.500000 0.500000 0 0 0
( -824 384 0 ) ( -824 256 0 ) ( -824 256 -8 ) chateau/marblefloor_c04 -128 0 0 0.500000 0.500000 0 0 0
}
// brush 2
{
( -824 64 0 ) ( -824 -64 0 ) ( -824 -64 -8 ) chateau/marblefloor_c04 0 0 0 0.500000 0.500000 0 0 0
( -704 64 0 ) ( -824 64 0 ) ( -824 64 -8 ) chateau/marblefloor_c04 -16 0 0 0.500000 0.500000 0 0 0
( -192 -248 0 ) ( -192 -120 0 ) ( -192 -120 -8 ) chateau/marblefloor_c04 0 0 0 0.500000 0.500000 0 0 0
( -392 -256 0 ) ( -272 -256 0 ) ( -272 -256 -8 ) chateau/marblefloor_c04 -16 0 0 0.500000 0.500000 0 0 0
( -824 -64 0 ) ( -824 64 0 ) ( -704 64 0 ) chateau/marblefloor_c04 -16 0 0 0.500000 0.500000 0 0 0
( -704 64 -8 ) ( -824 64 -8 ) ( -824 -64 -8 ) chateau/marblefloor_c04 -16 0 0 0.500000 0.500000 0 0 0
}
Etc....