Im wondering how to get nonopaque looking like JKA's, Screenshots below.
Currently im just changing the colour values:
Code: if shader.NonOpaque then for j := 0 to numOfVerts-1 do begin If colorBuffer[j, 0] > 50 then colorBuffer[j, 0] := 50; // red If colorBuffer[j, 1] > 50 then colorBuffer[j, 1] := 50; // green If colorBuffer[j, 2] > 50 then colorBuffer[j, 2] := 50; // blue If colorBuffer[j, 3] > 50 then colorBuffer[j, 3] := 50; // gamma end;
One thing it does thta it shouldn't is that the light rays add together when they overlap in view, which doesn't happen in jka.
P.S Yes lightmaps are screwed, Evil RBSP format
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Dateikommentar: JKA's Level shot

academy1.jpg [ 76.88 KiB | 3463-mal betrachtet ]
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Dateikommentar: Helios

ACADEMY1_002-Small.jpg [ 242.29 KiB | 3463-mal betrachtet ]
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