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who is the maintainer of glbmp.pas?
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Autor:  noeska [ So Aug 01, 2004 19:28 ]
Betreff des Beitrags:  who is the maintainer of glbmp.pas?

- who maintains glbmp.pas?

- I want to leave my own texture loading unit and i thought of changing to glbmp. But it does not load tga files correctly. Where can i get the latest version? Where do i submit changes to glbmp? I want to take the tga part of my textures unit to glbmp.

-Also glbmp does not use streaming?

-What is the overhead of using the delphi graphics unit?

Autor:  Sascha Willems [ So Aug 01, 2004 20:16 ]
Betreff des Beitrags: 

glBmp.pas was made by Jason Allen (as far as I remember), but it seems that he has dissapeared. Neither his homepage is working, nor does he reply to E-Mails (Phobeus tried to contact him concerning the usage of glBmp.pas in our SDK and he didn't replay). So I guess it's totally abandoned now.

As for the delphi graphics unit (you mean that one from Lischke, do you?), it's not that easy to use that for loading textures, as it's avery huge unit with many
features.

But I suggest you use either LossyEx's glBitmap.pas, which is kind of like glBmp.pas with more advanced, or you use the textures.pas.

Autor:  Flash [ So Aug 01, 2004 20:54 ]
Betreff des Beitrags: 

I also think that you should use LossyEx's glBitmap.pas.

It's fine loader (I use it, too) with many features and, not at least, he is here in the forum. So you can contact him every time....

Autor:  noeska [ Mo Aug 02, 2004 18:54 ]
Betreff des Beitrags: 

i use glbitmap.pas in gl3ds now.

also i have a question: why do i have to do a flipvert on my textures?

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