- if MultiTexture then begin
- try
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
- // glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glActiveTextureARB(GL_TEXTURE0_ARB);
- except
- lastError := glGetError();
- lastErrorString := gluErrorString(lastError);
- MessageBox(0,pchar(lastErrorString),'Error',0);
- end;
- end;