DGL https://delphigl.com/forum/ |
|
object oriented opengl https://delphigl.com/forum/viewtopic.php?f=19&t=2930 |
Seite 1 von 1 |
Autor: | noeska [ Mi Jun 09, 2004 18:57 ] |
Betreff des Beitrags: | object oriented opengl |
I read the following article from gamedev: http://www.gamedev.net/reference/progra ... /globjabs/ Do read it even though it contains c++ code. |
Autor: | Finalspace [ Mo Jun 14, 2004 13:15 ] |
Betreff des Beitrags: | |
This is nice, i planed a while ago a class TStateManager with sub classes like TBlendFunction, or TAlphaFunction etc. Without a state system, it happen often errors like forgot a glDisable(GL_BLEND) or something. Of course a state system, has more than blend and alpha func. |
Seite 1 von 1 | Alle Zeiten sind UTC + 1 Stunde |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |