- private float[] lightAmbient = {0.3f, 0.3f, 0.3f, 1.0f};
- public LightningLogic(GL gl) {
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, this.lightAmbient, 0);
- gl.glEnable(GL.GL_LIGHTING);
- gl.glEnable(GL.GL_LIGHT0);
- }
Ambient LightModerator: DGL-Team
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