- glBegin(GL_QUADS);
- glTexCoord2f(0,0);
- glVertex3f(-0.5, -0.5, 0);
- glTexCoord2f(1,0);
- glVertex3f( 0.5, -0.5, 0);
- glTexCoord2f(1,1);
- glVertex3f( 0.5, 0.5, 0);
- glTexCoord2f(0,1);
- glVertex3f(-0.5, 0.5, 0);
- glEnd;
Texturen auf dem KopfModerator: DGL-Team
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