- glClear (GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- glLoadIdentity; // Welt Matrix zurücksetzen
- glTranslatef(0,0,-1);
- glBegin(GL_TRIANGLES);
- glColor3f(1,0,0);
- glVertex3f(-1,-1,0);
- glColor3f(1,1,0);
- glVertex3f(1,-1,0);
- glColor3f(0,0,1);
- glVertex3f(0,1,0);
- glEnd();