- DC:=GetDC(panel1.Handle);
- RC:=CreateRenderingContext(DC, //Device Contest
- [opDoubleBuffered], //Optionen
- 32, //ColorBits
- 24, //ZBits
- 0, //StencilBits
- 0, //AccumBits
- 0, //AuxBuffers
- 0); //Layer
Access Violation mit dglOpenGLModerator: DGL-Team
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