- videoFlags := SDL_OPENGL or // OpenGL-Unterstützung aktivieren
- SDL_DOUBLEBUF or // Double Buffering aktivieren
- SDL_HWPALETTE or // Palette in Hardware speichern
- SDL_FULLSCREEN;
- [...]
- modes := SDL_ListModes( nil, SDL_FULLSCREEN );
- SCREEN_WIDTH := modes^.w;
- SCREEN_HEIGHT := modes^.h;
- // Initalisierung der Surface
- surface := SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP,videoflags );