- Init:
- * InitOpenGl, DC + RC holen
- Vorarbeit:
- * glViewport(0, 0, Panel1.ClientWidth, Panel1.ClientHeight);
- * glMatrixMode(GL_PROJECTION);
- * glLoadIdentity;
- * gluPerspective(45.0, 1, NearClipping, FarClipping);
- * glMatrixMode(GL_MODELVIEW);
- * glLoadIdentity;
- * gluLookAt(...);
- * Clear...
- Zeichnen
- * glBegin, ..... glEnd
- Anzeigen
- * SwapBuffers(DC)
- Saubermachen:
- * RC +, DC Abmelden