#version 330

layout (location = 10) in vec3 inPosition;
layout (location = 11) in vec3 inColor;

// Prefix-Notation:
// "vf_" = Im _V_ertexshader geschrieben, im _F_ragmentshader gelesen
smooth out vec3 vf_Color;

void main()
{
	gl_Position = vec4(inPosition, 1.0);
	vf_Color = inColor;
}