19:22:32 - TGame->LoadSettings->Loading game settings
19:22:32 - TGame->LoadSettings->No settings file found, reverting to default settings!
19:22:32 - TGame->SaveSettings->Saving game settings
19:22:32 - Starting Projekt "W" - Phase 2 (beta build october 2012)
19:22:32 - [System] Operating system = Windows 7 (Version 6.1, Build 7600, 64-Bit-Edition)
19:22:32 - [System] Language = Deutsch (Österreich)
19:22:33 - [OpenGL] Vendor = ATI Technologies Inc.
19:22:33 - [OpenGL] Renderer = AMD Radeon HD 6670
19:22:33 - [OpenGL] Version = 4.1.11005 Compatibility Profile Context
19:22:33 - [OpenGL] Extension "GL_SGIS_generate_mipmap" supported
19:22:33 - [OpenGL] Extension "GL_ARB_texture_compression" supported
19:22:33 - TGame->Create->Render context created
19:22:33 - TGame->Create->Loading textures...
19:22:33 - TGame->Create->Loading textures...
19:22:33 - TGame->Create->Loading 3d models in "data\3d"
19:22:33 - TGame->Create->PerformanceCounterFrequency = 3,3107µs
19:22:33 - TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
19:22:33 - TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
19:22:33 - TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
19:22:33 - TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
19:22:33 - TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
19:22:33 - TUnitTypePool->LoadFromXML->Loading from data\XML\units.xml
19:22:34 - TBuildingTypePool->LoadFromXML->Loading from data\XML\buildings.xml
19:22:34 - TGlobalProjectTypePool->LoadFromXML->Loading from data\XML\globalprojects.xml
19:22:34 - TAgentActionList->LoadFromXML->Loading from data\XML\agentactionlist.xml
19:22:34 - TGame->Create->Starting Soundsystem...
19:22:34 - TFMODSoundSystem->Initializing...
19:22:34 - TFMODSoundSystem->Successfully initialized
19:22:34 - TGame->Create->Creating user interfaces...
19:22:34 - TGame->Create->All user interfaces created
19:22:34 - TGame->Create->Loading shaders...
19:22:34 - TGame->LoadShader->Loading data\shader\water_vert_battlefield.txt and data\shader\water_frag_battlefield.txt...
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->VertexShader : Vertex shader was successfully compiled to run on hardware.
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->FragmentShader : Fragment shader was successfully compiled to run on hardware.
19:22:35 - TGame->LoadShader->Loading data\shader\earth_vert.txt and data\shader\earth_frag.txt...
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->VertexShader : Vertex shader was successfully compiled to run on hardware.
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->FragmentShader : Fragment shader was successfully compiled to run on hardware.
19:22:35 - TGame->LoadShader->Loading data\shader\earth_vert.txt and data\shader\earth_frag_noborders.txt...
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->VertexShader : Vertex shader was successfully compiled to run on hardware.
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->FragmentShader : Fragment shader was successfully compiled to run on hardware.
19:22:35 - TGame->LoadShader->Loading data\shader\earth_vert_cloudcover.txt and data\shader\earth_frag_cloudcover.txt...
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->VertexShader : Vertex shader was successfully compiled to run on hardware.
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->FragmentShader : Fragment shader was successfully compiled to run on hardware.
19:22:35 - TGame->LoadShader->Loading data\shader\ppl_vert.txt and data\shader\ppl_frag.txt...
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->VertexShader : Vertex shader was successfully compiled to run on hardware.
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->FragmentShader : Fragment shader was successfully compiled to run on hardware.
19:22:35 - TGame->LoadShader->Loading data\shader\photoeffect_vert.txt and data\shader\photoeffect_frag.txt...
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->VertexShader : Vertex shader was successfully compiled to run on hardware.
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->FragmentShader : Fragment shader was successfully compiled to run on hardware.
19:22:35 - TGame->LoadShader->Loading data\shader\watershader_vert.txt and data\shader\watershader_frag.txt...
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->VertexShader : Vertex shader was successfully compiled to run on hardware.
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->FragmentShader : Fragment shader was successfully compiled to run on hardware.
19:22:35 - TGame->LoadShader->Loading data\shader\radialblur_vert.txt and data\shader\radialblur_frag.txt...
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->VertexShader : Vertex shader was successfully compiled to run on hardware.
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->FragmentShader : Fragment shader was successfully compiled to run on hardware.
19:22:35 - TGame->LoadShader->Loading data\shader\blur_vert.txt and data\shader\blur_frag.txt...
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->VertexShader : Vertex shader was successfully compiled to run on hardware.
19:22:35 - TGLSLShader->LoadAndLink->glCompileShader->FragmentShader : Fragment shader was successfully compiled to run on hardware.
19:22:35 - TGame->Create->Shaders loaded
19:22:35 - TGame->Create->Generating frame buffer objects for offscreen rendering
19:22:35 - TFrameBufferObject->Create->Status : GL_FRAMEBUFFER_COMPLETE
19:22:35 - TFrameBufferObject->Create->Status : GL_FRAMEBUFFER_COMPLETE
19:22:35 - TFrameBufferObject->Create->Status : GL_FRAMEBUFFER_COMPLETE
19:22:35 - TFrameBufferObject->Create->Status : GL_FRAMEBUFFER_COMPLETE
19:22:35 - TFrameBufferObject->Create->Status : GL_FRAMEBUFFER_COMPLETE
19:22:35 - TFrameBufferObject->Create->Status : GL_FRAMEBUFFER_COMPLETE
19:22:35 - TFrameBufferObject->Create->Status : GL_FRAMEBUFFER_COMPLETE
19:22:35 - TFrameBufferObject->Create->Status : GL_FRAMEBUFFER_COMPLETE
19:22:35 - TFrameBufferObject->Create->Status : GL_FRAMEBUFFER_COMPLETE
19:22:35 - TGame->Creating->Creating hex battle field...
19:22:35 - TGame->Creating->Hex battle field created
19:22:35 - Game started in 3 seconds
19:26:03 - TGlobe->UpDateRegionMap->34,4154036186281ms
19:26:10 - TGame->Draw3DModel->Model "building_powerplant.3df" loaded on demand from VFS
19:26:10 - TGame->Draw3DModel->Model "building_empty.3df" loaded on demand from VFS
19:26:10 - TGame->Draw3DModel->Model "building_empty_coastal.3df" loaded on demand from VFS
19:26:59 - TGame->Draw3DModel->Model "building_nuclearplant.3df" loaded on demand from VFS
19:27:00 - TGame->Draw3DModel->Model "building_windwheel.3df" loaded on demand from VFS
19:27:01 - TGame->Draw3DModel->Model "building_solarfield.3df" loaded on demand from VFS
19:27:32 - TGame->Draw3DModel->Model "building_factorycomplex.3df" loaded on demand from VFS
19:27:38 - TGame->Draw3DModel->Model "building_residencehabitat.3df" loaded on demand from VFS
19:27:40 - TGame->Draw3DModel->Model "building_residencecomplex.3df" loaded on demand from VFS
19:27:44 - TGame->Draw3DModel->Model "building_residencesphere.3df" loaded on demand from VFS
19:27:48 - TGame->Draw3DModel->Model "building_geneinstitute.3df" loaded on demand from VFS
19:27:51 - TGame->Draw3DModel->Model "building_militarysciencecomplex.3df" loaded on demand from VFS
19:27:55 - TGame->Draw3DModel->Model "building_airdefense.3df" loaded on demand from VFS
19:28:01 - TGame->Draw3DModel->Model "building_bunker.3df" loaded on demand from VFS
19:28:06 - TGame->Draw3DModel->Model "building_amusementpark.3df" loaded on demand from VFS
19:28:09 - TGame->Draw3DModel->Model "building_greenspot.3df" loaded on demand from VFS
19:28:31 - TGame->Draw3DModel->Model "building_construct.3df" loaded on demand from VFS
19:33:02 - TGame->Draw3DModel->Model "building_containerport.3df" loaded on demand from VFS
19:33:10 - TGame->Draw3DModel->Model "building_tidalpowerplant.3df" loaded on demand from VFS
19:34:09 - TGame->Draw3DModel->Model "socket.3df" loaded on demand from VFS
19:34:09 - TGame->Draw3DModel->Model "unit_infantry_light_nation4.3df" loaded on demand from VFS
19:34:23 - TGame->Draw3DModel->Model "unit_tank_antiair_nation4.3df" loaded on demand from VFS
19:35:10 - TGame->Draw3DModel->Model "unit_infantry_heavy_nation4.3df" loaded on demand from VFS
19:38:14 - TGlobe->UpDateRegionMap->32,7954929868431ms
19:39:40 - TGame->Draw3DModel->Model "building_hydrofarm.3df" loaded on demand from VFS
19:41:31 - TGlobe->UpDateRegionMap->32,7504678803802ms
19:42:54 - TGame->Draw3DModel->Model "unit_tank_medium_nation4.3df" loaded on demand from VFS
19:42:57 - TGame->Draw3DModel->Model "unit_tank_heavy_nation4.3df" loaded on demand from VFS
19:43:07 - TGame->Draw3DModel->Model "unit_tank_mobartillery_nation4.3df" loaded on demand from VFS
19:43:54 - TGlobe->UpDateRegionMap->32,5253423480659ms
19:46:26 - TGlobe->UpDateRegionMap->32,9626818012824ms
19:48:22 - TGlobe->UpDateRegionMap->32,7637105587516ms
19:50:31 - TGame->Draw3DModel->Model "unit_airfighter_nation4.3df" loaded on demand from VFS
19:50:41 - TGame->Draw3DModel->Model "unit_bomber_nation4.3df" loaded on demand from VFS
19:51:08 - TBattle->AIMoveUnit->Could not find target unit!
19:51:08 - TBattle->AIMoveUnit->Could not find target unit!
19:51:08 - TBattle->AIMoveUnit->Could not find target unit!
19:51:08 - TBattle->AIMoveUnit->Could not find target unit!
19:51:08 - TBattle->AIMoveUnit->Could not find target unit!
19:51:08 - An access violation occured during run-time :
19:51:08 - Projekt "W"
19:51:08 - Version Projekt "W" - Phase 2 (beta build october 2012)
19:51:08 - OS is Windows 7 (Version 6.1, Build 7600, 64-Bit-Edition)
19:51:08 -
19:51:08 - Description of the occured exception :
19:51:08 - Type = EFCreateError
19:51:08 - Message = Datei "C:\Users\Gernot\Documents\ProjektW_Phase2\log.html" kann nicht
19:51:08 - erstellt werden. Der Prozess kann nicht auf die Datei zugreifen, da sie von einem anderen
19:51:08 - Prozess verwendet wird
19:51:08 -
19:51:08 - TGame->SaveToXML->Saving game to "C:\Users\Gernot\Documents\ProjektW_Phase2\saves\savegame2.xml"...
19:51:08 - TGame->SaveToXML->Game saved
19:52:28 - TGame->SaveSettings->Saving game settings
19:52:28 - TGame->Destroy->Render context destroyed
19:52:28 - TGame->Destroy->Device context released
19:52:28 - TGame->Destroy->Displaysettings restored
19:52:28 - TfmodSoundSystem->Shutting down...