Fluid Sandbox - version 1.5.0
Copyright (C) 2012: Torsten Spaete

Initialize Window
  OpenGL Renderer: ATI Radeon HD 5900 Series
  OpenGL Vendor: ATI Technologies Inc.
  OpenGL Version: 4.1.11005 Compatibility Profile Context
  GLSL Version: 4.10
  OpenGL FBO Max Color Attachments: 8
  OpenGL FBO Max Render Buffer Size: 16384
  Checking opengl requirements...ok
Initialize Renderer
Initialize Resources
  Create texture manager
  Loaded cubemap 'textures\skybox_texture.jpg' successfully
    Image info: 2048x1536x32
    Creating cubemap faces with dimension 512*512
    Uploaded cubemap texture -> 1
  Load scene
  Load scene from file 'scene.xml'
  Allocate spherical point sprites
  Load spherical point sprites shader
    Load Vertex shader from file 'shaders\PointSprites.vertex'
    Load Fragment shader from file 'shaders\PointSprites.fragment'
  Create scene FBO
  Create ortho shader
    Load Vertex shader from file 'shaders\Ortho.vertex'
    Load Fragment shader from file 'shaders\Ortho.fragment'
  Create fluid renderer
    Load Vertex shader from file 'shaders\Depth.vertex'
    Load Fragment shader from file 'shaders\Depth.fragment'
    Load Vertex shader from file 'shaders\Thickness.vertex'
    Load Fragment shader from file 'shaders\Thickness.fragment'
    Load Vertex shader from file 'shaders\DepthBlur.vertex'
    Load Fragment shader from file 'shaders\DepthBlur.fragment'
    Load Vertex shader from file 'shaders\ClearWater.vertex'
    Load Fragment shader from file 'shaders\ClearWater.fragment'
GLSL Shader compile error: Fragment shader failed to compile with the following errors:
ERROR: 0:88: error(#162) Wrong operand types no operation '*' exists that takes a left-hand operand of type 'highp 2-component vector of float' and a right operand of type 'highp 3-component vector of float' (or there is no acceptable conversion)
ERROR: error(#273) 1 compilation errors.  No code generated

GLSL Program link error: Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed. 

    Load Vertex shader from file 'shaders\ColorWater.vertex'
    Load Fragment shader from file 'shaders\ColorWater.fragment'
    Load Vertex shader from file 'shaders\Debug.vertex'
    Load Fragment shader from file 'shaders\Debug.fragment'
    Screen space fluid rendering is supported.
  Create lighting renderer
    Load Vertex shader from file 'shaders\Lighting.vertex'
    Load Fragment shader from file 'shaders\Lighting.fragment'
  Create skybox
    Load Vertex shader from file 'shaders\Skybox.vertex'
    Load Fragment shader from file 'shaders\Skybox.fragment'
Initialize PhysX
  CPU acceleration supported (4 threads)
C:\p4\px31_installers\sw\physx\Releases\PhysX-3.1\standard_build\PhysXSDK\pxtask\CUDA\CudaContextManager.cpp (303) : info : NVIDIA Release 270 graphics driver is required for GPU accelerated features.
  Creating scene
Load Fluid Scenarios
  Load scenario from file 'scenarios\Scenario0.xml'
  Load scenario from file 'scenarios\Scenario1.xml'
  Load scenario from file 'scenarios\Scenario2.xml'
  Load scenario from file 'scenarios\Scenario3.xml'
  Load scenario from file 'scenarios\Scenario4.xml'
  Load scenario from file 'scenarios\Scenario5.xml'
  Load scenario from file 'scenarios\Scenario6.xml'
  Load scenario from file 'scenarios\Scenario7.xml'
  Load scenario from file 'scenarios\Scenario8.xml'
  Load scenario from file 'scenarios\Scenario9.xml'
Load Fluid Scenario
Load/Reload scene: Test scenario 1
Main loop
Release PhysX
Release Resources
  Release skybox
  Release fluid renderer
  Release ortho shader
  Release scene fbo
  Release spherical point sprites
  Release scene
  Release texture manager
    Released texture 'skybox' successfully
