Generated Debug Informations
KoshigayaFlipbook 0.3.3 Beta (21.02.2007 11:28:38)

Begin Initialisation
  Generating Hint Windows                ... [Ok]
  Generating CriticalSection             ... [Ok]
  Initialising Settings                  ... [Ok]
  Initialising OpenGL
    InitOpenGL                           ... [Ok]
    Initialising Rendering Context       ... [Ok]
    Retrieving Hardware Informations
      Used renderer                      ... [RADEON 9550 x86/MMX/3DNow!/SSE]
      Vendor                             ... [ATI Technologies Inc.]
      OpenGL Version                     ... [2.0.5396 WinXP Release]
      OpenGL Shader Language Version     ... [1.10]
      Supported TMUs                     ... [8]
      Maximum Texture Size               ... [2048]
      Maximum Samples                    ... [4 (0)]
    Turning on vSynch                    ... [Ok]
    Checking for Extensions
      GL_ARB_pixel_buffer_object         ... [Error]
      GL_ARB_texture_rectangle           ... [Error]
      GL_EXT_texture_rectangle           ... [Ok]
      GL_NV_texture_rectangle            ... [Error]
      GL_ARB_texture_non_power_of_two    ... [Error]
      GL_ARB_shader_objects              ... [Ok]
      GL_ARB_vertex_shader               ... [Ok]
      GL_ARB_fragment_shader             ... [Ok]
      GL_ARB_multisample                 ... [Ok]
      GL_EXT_texture_compression_s3tc    ... [Ok]
    Selected Texture Format              ... [GL_TEXTURE_2D]
    Blow up Textures to NPot             ... [Yes]
    Rectangle Textures in Shader         ... [Error]
    Compiling Shaders                    ... [Ok]
    Loading Textures                     ... [Ok]
  Initialising Network                   ... [Ok]
  Initialising Plugin Manager
    Listing available Plugins
      AudioFiles.kll
        Loading Library                  ... [Ok]
        GetProcAddress                   ... [Ok]
        Initialising                     ... [Ok]
      DefaultImages.kll
        Loading Library                  ... [Ok]
        GetProcAddress                   ... [Ok]
        Initialising                     ... [Ok]
      FFMpeg.kll
        Loading Library                  ... [Ok]
        GetProcAddress                   ... [Ok]
        Initialising                     ... [Ok]
      MovieAVI.kll
        Loading Library                  ... [Ok]
        GetProcAddress                   ... [Ok]
        Initialising                     ... [Ok]
      MovieMOVLoader.kll
        Loading Library                  ... [Ok]
        GetProcAddress                   ... [Ok]
        Initialising                     ... [Ok]
      MovieMOVSaver.kll
        Loading Library                  ... [Ok]
        GetProcAddress                   ... [Ok]
        Initialising                     ... [Ok]
      OpenEXR.kll
        Loading Library                  ... [Ok]
        GetProcAddress                   ... [Ok]
        Initialising                     ... [Ok]
  Initialising Audio                     ... [Ok]
  Initialising Wacom Tablet Driver       ... [Ok]
  Initialising FPS Counter               ... [Ok]
  Initialising LayerSystem               ... [Ok]
  Initialising Brushes                   ... [Ok]
  Loading Settings                       ... [Ok]
Finished Initialisation.


Supported OpenGL Extensions
  GL_ARB_multitexture
  GL_EXT_texture_env_add
  GL_EXT_compiled_vertex_array
  GL_S3_s3tc
  GL_ARB_depth_texture
  GL_ARB_fragment_program
  GL_ARB_fragment_program_shadow
  GL_ARB_fragment_shader
  GL_ARB_multisample
  GL_ARB_occlusion_query
  GL_ARB_point_parameters
  GL_ARB_point_sprite
  GL_ARB_shader_objects
  GL_ARB_shading_language_100
  GL_ARB_shadow
  GL_ARB_shadow_ambient
  GL_ARB_texture_border_clamp
  GL_ARB_texture_compression
  GL_ARB_texture_cube_map
  GL_ARB_texture_env_add
  GL_ARB_texture_env_combine
  GL_ARB_texture_env_crossbar
  GL_ARB_texture_env_dot3
  GL_ARB_texture_mirrored_repeat
  GL_ARB_transpose_matrix
  GL_ARB_vertex_blend
  GL_ARB_vertex_buffer_object
  GL_ARB_vertex_program
  GL_ARB_vertex_shader
  GL_ARB_window_pos
  GL_ARB_draw_buffers
  GL_ATI_draw_buffers
  GL_ATI_element_array
  GL_ATI_envmap_bumpmap
  GL_ATI_fragment_shader
  GL_ATI_map_object_buffer
  GL_ATI_separate_stencil
  GL_ATI_texture_env_combine3
  GL_ATI_texture_float
  GL_ATI_texture_mirror_once
  GL_ATI_vertex_array_object
  GL_ATI_vertex_attrib_array_object
  GL_ATI_vertex_streams
  GL_ATIX_texture_env_combine3
  GL_ATIX_texture_env_route
  GL_ATIX_vertex_shader_output_point_size
  GL_EXT_abgr
  GL_EXT_bgra
  GL_EXT_blend_color
  GL_EXT_blend_func_separate
  GL_EXT_blend_minmax
  GL_EXT_blend_subtract
  GL_EXT_clip_volume_hint
  GL_EXT_draw_range_elements
  GL_EXT_fog_coord
  GL_EXT_framebuffer_object
  GL_EXT_multi_draw_arrays
  GL_EXT_packed_pixels
  GL_EXT_point_parameters
  GL_EXT_rescale_normal
  GL_EXT_secondary_color
  GL_EXT_separate_specular_color
  GL_EXT_shadow_funcs
  GL_EXT_stencil_wrap
  GL_EXT_texgen_reflection
  GL_EXT_texture3D
  GL_EXT_texture_compression_s3tc
  GL_EXT_texture_cube_map
  GL_EXT_texture_edge_clamp
  GL_EXT_texture_env_combine
  GL_EXT_texture_env_dot3
  GL_EXT_texture_filter_anisotropic
  GL_EXT_texture_lod_bias
  GL_EXT_texture_mirror_clamp
  GL_EXT_texture_object
  GL_EXT_texture_rectangle
  GL_EXT_vertex_array
  GL_EXT_vertex_shader
  GL_HP_occlusion_test
  GL_NV_blend_square
  GL_NV_occlusion_query
  GL_NV_texgen_reflection
  GL_SGI_color_matrix
  GL_SGIS_generate_mipmap
  GL_SGIS_multitexture
  GL_SGIS_texture_border_clamp
  GL_SGIS_texture_edge_clamp
  GL_SGIS_texture_lod
  GL_SUN_multi_draw_arrays
  GL_WIN_swap_hint
  WGL_EXT_extensions_string
  WGL_EXT_swap_control
